Deponia 1: Ultimate Fan Patch Edition Builder 4.7beta2

HIGHLIGHTS:

  • The Ultimate Fan Patch Edition Builder is the most comprehensive fan patch tool I ever wrote, as it can be applied to an incredible 17 different versions of Deponia.
  • Play Deponia in its original quality without relying on problematic old engine versions. The Ultimate Fan Patch Edition makes it possible.
  • Many script bugs are fixed, resulting in a more stable game. Most importantly: No more game-breaking bugs with the detonation plan or the pigeons.
  • No more chopped of syllables at the beginning of sentences. This is an issue with the current versions on GOG, Humble Bundle and those compilation DVDs.
  • Credits in videos are again localized in all 4 dubbed audio languages, listing the actual voice actors of the version currently played.
  • All 16 subtitle languages are supported.
  • Droggeljug mode is fixed for all 4 dubbings and in all 16 subtitle languages. This particular one took more time than a sane person would allow.

⚠ ATTENTION: LIMITATIONS IN THIS BETA:

  • Savegames most likely won't be compatible with the final build. They are only reliably when made with the same version.
  • German and English are play tested. Other languages may still contain errors or have missing lines.
  • This beta version is about the enhanced game experience as well as the Ultimate Fan Patch Edition Builder itself, which is supposed to work on all 17 known versions, including 5 demo versions.
  • known bug: settings are not saved if a new game is started afterwards. Please adjust settings after the game has started for now.
  • known bug: sometimes, the subtitles in videos are missing.

DISCLAIMER

Legal notice:
The original game is subject to copyright by Daedalic Entertainment GmbH. This unofficial fan patch can and may only be used on legally purchased versions of the game. It is in no way intended for playing and/or distributing illegal copies of the game. Use is at your own risk. I accept no liability.

Out of respect, I did not include my own links in the game. There is only a mentioning to the Ultimate Fan Patch Edition Builder when you hover over the "Credits" button. The credits roll was not altered at all.

FREQUENTLY ASKED QUESTIONS

If you want a printout, expand the sections you need first.
What improvements will I get with the Ultimate-Fan-Patch-Edition?
  • Short answer: Many!
  • Unfortunately, Daedalic made quite some bad choices when updating their games over time. While they did fix some bugs, they introduced others at the same time, removed features, and reduced the quality quite a bit. Also the combination of Visionaire 4.2.5 and Opus audio has an engine bug, resulting in those annoying chopped of syllables at the beginning of sentences.
    The intention of the Ultimate Fan Patch Edition Builder is to restore the quality the game once had while also fixing bugs of the initial release and bug in recent versions.
    Although, it is also possible to use it on a recent version of the game in order to fix the bugs including the Opus one, but the quality won't be restored in that case.
  • Most importantly, the game-breaking detonation plan and the pigeons are fixed.
    List of general improvements
    • Optimized language selection. It is far more responsive now, does not suffer from hang ups and it detects the audio languages actually installed, thus offering only those. It also starts automatically, if your selected audio language was removed.
    • There are some sanity checks now to inform the user if there are no videos or no audio languages installed.
    • Localized intros and credits rolls in all 4 dubbed languages, including the "credits" button in the main menu restored.
    • The settings menu has sliders for all 5 volumes, as in the follow up games.
    • The continue button is also present in other menus now, as in the follow up games.
    • Savegames made in the demo version can be continued in the full version. The other way around is possible up to the point where the demo would end.
    • Walking noises are no longer panned. Unfortunately, the engine would do this annoyingly exaggerated without any setting to adjust this.
    • Typos in the developer's commentary subtitles corrected.
    • The Italian audio will be remastered to get rid of those extreme variations. It is much closer to the volume and dynamics of the follow up games, now.
    • The German and English developer's commentary will be remastered to get rid of those extreme variations in volume.
    • The songs in the developer's commentary will play in stereo now.
    List of quality improvements In addition to the bug fixes, you'll get these improvements when using the Ultimate Fan Patch Edition Builder on an old version before 3.x:
    • All graphics in lossless quality.
    • All audio in high quality due to generous bit rates.
    New options
    • Developer's Commentary:
      The Ultimate Fan Patch Edition remasters the developer's commentary to get rid of those extreme variations in volume. It can only be activated, if it is installed from the Complete Journey Edition or from the DLC of the Steam version. If the selected audio or subtitle tracks are not German or Italian, English is used instead. Thus, the English commentaries have to be installed if played with Spanish dubbing.
      ⚠ Warning: The developer's commentary DLC in only available for the first game. You're better off with buying the Complete Journey Edition in the next sale, which also gives you the questlog, minigame help and junk collectibles.
    • Animated weather effects:
      The passing clouds and lightnings can be turned on and off as in the 3rd game.
    • Achievements:
      Can be viewed offline in the bonus menu, like in Deponia 4. Given achievements will be synchronized online when playing in Steam or Galaxy.
    • Complete Journey Edition Bonus:
      Questlog and minigame help can be turned on and off when installed. The questlog keeps track of your progress, even when disabled and later turned on. Junk parts can be collected as well. The "Junkyard King" achievement is offline only, since it does not exists officially in the single game.
    Bug fixes (no spoilers)
    • Plenty of grammar fixes in English.
    • Rufus' screams and gagging sounds are back with the voice of Monty Arnold when playing in German. Kerry Shale was misplaced here since version 1.3.
    • Rufus' screams also play in voice volume instead of sfx volume now.
    • Goal is now fully 8 directional when walking and talking, like in the follow up games.
    • The config.ini will be written and read from reliably under Linux.
    • The questlog was newly scripted to actually work properly.
    • The questlog's captions work reliably and consistent, instead of randomly big, small or no font at all.
    • In the German settings menu, the subtitles button now reads "Untertitel" instead of the misleading "Bildschirmtext". It is only there to turn subtitles on and off after all.
    • The menu doors in the Daedalic logo video now match the colors of the main menu doors, thus transition seamlessly.
    • Developer's commentaries you're listened to are now remembered in the profile.
    • The inventory does now squeak when opening and closing it, like in the other games.
    • Junk parts are now falling down when opening the inventory, like in the 3rd game.
    • Rufus play every 4th air guitar with sound, like in the 3rd game.
    • The background fade while the inventory is open was fixed. The effect was missing since version 3.x.
    • A single frame of Rufu's dose animation had the white stripes missing.
    • Ulysses now has the same subtitle color as in the follow up games.
    • The exit button at mini games does not jump while hovering anymore.
    • The mini game interface has no hotspot highlight for the help button, unless it actually is activated.
    • Hundreds of impossible scroll instructions were removed, which only resulted in the developer's commentary Poki annoyingly jumping around.
    • Achievements are correctly saved in the profile and work properly even when offline.
    • The audio panning for voice acting was fixed.
    • Some closeups now have better upscales instead of pixelated artifacts galore.
    • The developer's commentary has no useless text backdrop when subtitles are disabled.
    Bug fixes (may contain spoilers) In this sections, story elements will be mentioned, but described as vaguely as possible. Nevertheless, this area is marked spoiler alert.
    • Wenzel also moves his lips in the tutorial while the inventory is open after instructed to open it.
    • In the tutorial, the inventory will close again when looking at the items Wenzel will comment on. Bug since 3.x.
    • The achievement "Kindergarten" will only be granted if you actually played through the tutorial instead of skipping it.
    • When looking at the suit case while packing it, Rufus mentions the things already in it first. Much less irritating.
    • The check-mark circles on the list are now clickable.
    • When building the trap before trying to pick up the toothbrush, there is no comment on it.
    • The mix-up with the wasabi peas and cats in the Spanish dub is fixed.
    • Some missing sentences about the escape plan when looking at the harpoon and when talking to Hannek were fixed.
    • The developer's commentary behind Toni's home is shortened (not by me) when not played in German, since Kerry Shale was not in this recording. That version can be played with German subtitles nevertheless now.
    • The pixelated artifacts galore in the background in front of Toni's home when using animated weather effects is now fixed.
    • Rufus now finds his way between the harpoon and Wenzel instead of always stopping at the corner.
    • The window at the harpoon console is now see-through to work seamlessly with the animated weather effects instead of looking like a stationary painting with a style clashing cloud.
    • The animation for the reset button at the harpoon mini game is now actually used.
    • When the harpoon is ignited, Rufus does not disappear from the scene before the fade out.
    • The harpoon video sequence has now music and sfx in the German Droggeljug track.
    • When Rufus is climbing up the chain, the scene is now soft-scrolling instead of jumping up.
    • The noises when climbing up the chain are restored to Monty Arnold in German instead of the misplaces Kerry Shale.
    • On the Organon cruiser, the border at the gears don't jump anymore.
    • On the Organon cruiser, the levers now display the eye symbol when hovering, indicating that there is a look-at action.
    • On the Organon cruiser, the developer's commentary text for John is now correctly aligned, even before climbing up the chains.
    • On the Organon cruiser, the officer have their spawning position fixed, thus no shoulders are leaking through the levers.
    • On the Organon cruiser, the officers are walking one after each other to prevent the impression that one is duplicating on the way.
    • On the Organon cruiser, Rufus comment is fixed when trying to talk to Argus.
    • At the city gate, the rightmost fence post before the fireman's pole is now drawn correctly.
    • One sentence is no longer said twice when using the key of truck with the dud on the ground.
    • The flashing white spot at Hannek's neck was fixed when talking to him at the alley.
    • When Wenzel finds his water vein, his subtitles work now..
    • The dart machine is now playing its attract mode.
    • There are no longer parts of the intact espresso machine visible behind the broken one.
    • You can now hear the drill when Rufus drilled in his hand.
    • When climbing the fireman's pole, the dubbing is now played again by the correct voice actor.
    • Toni's door to the shop does not close from the outside anymore before Rufus closes it from the inside.
    • The white line under Wenzel's home at the town center was fixed.
    • The German scream at the water tower is once again played by the correct voice actor.
    • The rooms in Wenzel's home are now cross faded.
    • Rufus is not commenting on the depleted water reserves while the water is still running.
    • The chimney behind Wenzel's home is no longer jumping when the water is running into it.
    • The background to the dialog selector does not appear early anymore when mentioning to Lonzo that you have found the hot bean.
    • The mini game help interface does not intercept clicks around the actual buttons any more. This was a particularly finicky issue at the rightmost column at the detonation plan.
    • The magnets at the detonation plan are initialized correctly, even if the game was quit in the meantime. This was a game-breaking issue in the Steam version since version 4.x and also some early versions.
    • Rufus is now able to walk around Wenzel in the town hall, thus double clicking is not the only option anymore.
    • When placing the nodding bird, there is no overlapping "next please" anymore.
    • There is also no overlapping "next please" when using the communicator manually while the nodding bird is using it already.
    • When trying to use the sponge with the booze in the cabinet at the major's office, there was a missing recording which is now synthesized. Luckily, this is the only one in the entire the game.
    • The arguments between Gizmo and Lotek are fixed. The loop is now working again, which was broken in version 4.x. Also the timing is no longer fixed, but adapting to sample's playing times depending on the selected audio track.
    • The same kind of timing fixes are also applied to the listening post, the town hall and at the emergency station.
    • At the listening post, 4 of the parrot lines were missing and are now playing as well as Gizmos replies.
    • At the emergency station, the foot fetters do not pause before rolling onto the scale anymore.
    • The lock moves correctly now then unlocking the cell door from the inside.
    • While filling the balloon with laughing gas, the noise is now play while Rufus is reaching there and not afterwards anymore.
    • The mouse pointer is now showing the directions of Gizmo's occupation lever reliably.
    • The white gap on the left edge in the closeup to Goal at the emergency station is fixed.
    • When trying to lock-pick the doctor's cabinet, Rufus is now correctly reaching towards it instead of his back.
    • Rufus now walks to the fire extinguisher reliably, also when Goal lies at the emergency station.
    • The pigeon puzzle does no longer interfere with loading a savegame, which could hang up the game.
    • At the listening post, the planet's magnetic field setup is also visible inside the cabinet.
    • The package conveyor belt does no longer run faster than in version 2.x, especially with slow cats.
    • The error display now flashes synchronized to the postbot's eyes. The display of postage and pigeons are also better synchronized with the animations now.
    • The postage display also works when the package has 3 times the postage, now.
    • The postbot also cancels the dispatch with an error if no pigeon is in the selected pigeon hole, instead of saying nothing at all.
    • At the post office, the screen does no longer jump back after entering the save for the first time.
    • When using a replacement cat with one of the cats in the hatches, the subtitles are now properly translated to English.
    • At the beginning of the radio scene, the line about the blizzard is restored in the German version, which was missing since version 1.3.
    • Wenzel in his robe is always visible when entering his home in that scene. Previously, when you walked all the way to him with a single click, he appeared out of nowhere only after Rufus closed the door.
    • In the scene with Goal in Wenzel's cellar, there is no unusable hotspot to his living room when entering the cellar with a double click anymore.
    • Rufus now also walks to the crane when clicking on it while he is on the upper platform.
    • Rufus is now looking to Goal and to the crane while commenting on it when you walk to the crane for the first time.
    • Rufus is once again invisible during his sonar orientation action. This is a bug in version 4.x.
    • It is no longer possible to dismount and drive the mine bike at the same time, resulting in two Rufuses visible on the scene.
    • The edge where Doc rests his arm is now correctly visible.
    • The floor is no longer clipping into the key box while mounted on the mine bike. This is a bug since version 3.3 as the key box was moved to the tv save area.
    • The power inverter descriptions are no longer mixed up in the translations.
    • The music now continues while driving around the outer turn.
    • The music while sitting in the crane now plays correctly, even when coming from a menu or the questlog.
    • "Toller Jahrgang" subtitle restored when Rufus says this line in the German version. This was misplaced since version 2.x.
    • The claw is no longer visible twice when learned how to meditate, but still using the lever without it.
    • The meditation music is now loud and clear instead of softly mixed into the other music.
    • Rufus always takes a sip from his bottle after he first meditated in the crane, even when not filled with booze.
    • The power torch and the signal lamp will correctly light in front of the Organon officers when still on after the mine bike mini game.
    • Since there is no interactivity in the mine maze, the mouse pointer is now turned off during the ride.
    • At the lower ascension station in the lobby, Rufus no longer teleports over the slope when walking over it to a target with a single click.
    • The mosaic is now lit up immediately when Rufus puts a light source in it.
    • At the concourse, the left mosaic lits up much more realistically in line with the other mosaics now.
    • At the concourse, the right wall will no longer jump to the left when the mosaic is lit.
    • At the concourse, the mosaic will not jump up when the mini game is done.
    • The mosaic mini game has the skip and exit buttons at the top again, so it doesn't overlap the simple help animation which appears when mini game help is deactivated, unless the developer's commentary is enabled.
    • It is no longer possible to continue on the mosaic puzzle when the light was removed. Doing that caused scripts to bug out.
    • The mop handle can only be combined with the embellishment, when the slingshot was actually used and not only disassembled.
    • Cletus' bag is correctly visible on the table now.
    • Outside of Bozo's trawler, the bridge does not move anymore while opening the door.
    • At the cartridge cleaning mini game, the German subtitle lines in the English version are now fixed.
    • While snorkeling, if you try to light up or eat the cotton candy, nothing will happen now where previously the combination animation or eating animation was shown inappropriately.
    • There are now English subtitles when using the fork with the crank.
    • There are now English subtitles when using items with the crane's lever at the lower ascension station while sitting in the crane.
    • Goal no longer teleports to the left when Rufus picks up his disguise he previously left in the lobby.
    • Cletus no longer talks and screams at the same time when hoisting him.
    • Cletus is also animated when commenting on the bolt cutter while showing his underwear now.
    • Rufus is no longer visible at the corner on a black backdrop while loading the showdown. This happened since version 3.x.
    • "THE END..?" is now also present before the English credits roll. In English, this was only seen in the outro with the credits removed as present since version 3.x.
    • The parrot, Gizmo and Lotti don't talk anymore while the developer's commentary is playing.
    • Droggeljug mode is fixed for all 4 dubbings and in all 16 subtitle languages. This was broken since version 1.3.
    • The note about the unlocked droggeljug mode is now shown for a few seconds as intended, instead of only a fraction of a second.
    • The droggeljug achievement is not denied by accidentally unticking droggeljug mode, but only when leaving the settings menu with the checkbox unticked.
    Things formerly missing These omissions were caused by bugs in the scripts which are now fixed:
    • You can now interact with the pigeons at the listening post.
    • Rufus has a different comment on the broken mine bike when he learned that he is supposed to install the power inverter.
    • The detonation plan puzzle is now skip-able. By doing so, the related achievement is not granted.
    • There is another comment in the scene with Goal in Wenzel's cellar, when trying to go to his kitchen/bathroom. This is similar to the exit door, which was already working.
    • The English version of the developer's commentary for the recipe is now working. However, there is no Italian version.
Do I need the game for my platform?
  • No. The Ultimate Fan Patch Edition Builder only requires the game resources, which are the same across operating systems. It also install the engine usable on Windows, MacOS and Linux in any case. For instance, you could build an Ultimate Fan Patch Edition out of a first edition DVD, which is Windows only and play it on Windows, MacOS or Linux. However, some versions of the game has to be installed on the original operating system or being extract with compatible tools, before the Ultimate Fan Patch Edition Builder can be used on it.
How can I combine the original quality with the developer's commentary or combine languages from multiple versions?
  • It is generally possible to mix resources from several game versions, given they are all build for the same version of the Ultimate Fan Patch Edition. You can get the most complete version by combining a downgrade version with the Complete Journey Edition while taking only the Complete Journey Edition bonus and the developer's commentary from the latter.
  • Keep in mind that videos from early version don't contain all languages. Games from version 2.x on do have all 4 dubbing languages, even if a particular game release don't support them all.
  • In case you previously built a demo version and complement it to a full version now, remember to tick the "cutscene videos" option, since videos will only be build to the selected resources. In case of adding languages, you also should always tick both, the "cutscene videos" and the "demo version resources" option, so you don't miss any language specific videos.
  • The Ultimate Fan Patch Edition uses much fewer files to reduce the overhead. It is also possible to play directly from a DVD without very long loading times, if you want. This was achieved through efficiently repacking the resources. They are split in a reasonable way to make it easily possible to add or remove components as you like.
The resources are used like this:
file/folder content
data1.vis The game scripts, fonts and standard mouse pointers
resources1.000 music, graphics and sfx used in the demo version
resources1.001 music, graphics and sfx not present in the demo version
resources1.002 questlog, mini game help and junk collectibles
voices1.000 German voice recordings used in the demo version
voices1.001 German voice recordings not present in the demo version
voices1.002 German developer's commentary
voices1.003 English voice recordings used in the demo version
voices1.004 English voice recordings not present in the demo version
voices1.005 English developer's commentary
voices1.006 Italian voice recordings used in the demo version
voices1.007 Italian voice recordings not present in the demo version
voices1.008 Italian developer's commentary
voices1.009 Spanish voice recordings used in the demo version
voices1.010 Spanish voice recordings not present in the demo version
videos1.000/hd/ cutscene videos used in the demo version in 1920x1080
videos1.000/sd/ cutscene videos used in the demo version in 1024x576
videos1.001/hd/ cutscene videos not present in the demo version in 1920x1080
videos1.001/sd/ cutscene videos not present in the demo version in 1024x576
Where can I find my savegames and settings?
  • Windows:
    %LOCALAPPDATA%\Daedalic Entertainment GmbH\Deponia 1 UFPE
  • MacOS:
    $HOME/Library/Application Support/Daedalic Entertainment GmbH/Deponia 1 UFPE
  • Linux:
    $XDG_DATA_HOME/Daedalic Entertainment GmbH/Deponia 1 UFPE
    or
    $HOME/.local/share/Daedalic Entertainment GmbH/Deponia 1 UFPE
Why is there no native version for Apple Silicon?
  • This uses a modded custom build made for the Daedalic games. Those simply haven't been ported by the Visionaire developers. My Ultimate Fan Patch Edition Builders already uses a later version of the engine in many cases, resolving several engine related bugs. However, just using the latest version will lead to LUA incompatibilities, which would be a lot of extra work to debug, I didn't consider worth the effort right now.
Are there limitations I should know about? Yes, the following should be considered:
  • Savegames and profiles are not compatible with other versions of the game and should not be interchanged. For that reason, we save them into a different folder: "Deponia 1 UFPE". It most likely will stays that way.
  • Videos with audible voices but no language content only have tracks with the German and English voice actors. They never recorded those with the Italian nor the Spanish voice actors. Same thing with the droggeljug tracks.
  • Voice acting and subtitles from different languages don't always match correctly. Especially Spanish is cut quite differently, leading to incomplete voice playback or subtitles when combined with another language. The reason for that incompatibility is likely that a multilingual version wasn't even a thing at the time the game was released. It is recommended to play subtitle tracks which have no dubbing with either German or English voice acting.
  • In droggeljug mode, not all lines are audible. Originally, quite a lot of lines were linked to samples which don't exist. Old versions of Visionaire displayed them quite rapidly. To restore that original behavior, those lines are playing a rather short silent sample now.
  • On MacOS, the first start can take several minutes. When played direkt off a DVD, make it hours. This quirk is also present on several original versions and not limited to the Ultimate Fan Patch Edition.
Why can't I build a Complete Journey Ultimate Fan Patch Edition?
  • Since the Complete Journey is plagued with additional engine bugs, and has limited language support, I decided against supporting them. I rather focused on the more pressing issues the games have. However, you can build the single games out of the Complete Journey Edition, including the developer's commentary and the Complete Journey extras. Merely online functionality is limited to that of the single game. To compensate for that a little, you'll get offline achievements.
Where did the Facebook button and the advertisement banner go?
  • By default, I disabled all phoning-home features. The exceptions is the Steam API and the Galaxy API, which are completely optional and have to be used explicitly. If you'd like to have the banner and the Facebook button back, just delete the social.ini from the game's folder. This is a feature already present in most original Daedalic games, but here it is improved to work reliably in the Ultimate Fan Patch Edition.
Why is the Ultimate Fan Patch Edition larger/smaller than the original game? Reasons why the game might be smaller:
  • When building from game versions before 3.x, you'll get better compressed webp. This saves about 30% on graphics. We use the lossless flavor, of course.
  • Abandoned and unused resources, which are not copied over.
  • Former redundant resources are only stored once.
Reasons why the game might be larger:
  • When building from game versions since 3.x, the missing credits rolls for the "Credits" button and after the outro will be restored.
  • When installing multiple languages, videos with credits in it are restored for every language separately.

REQUIREMENTS

  • Windows or Linux x86_64. Possibly MacOS support for the Ultimate Fan Patch Edition Builder may follow at a later date. The game itself is playable on MacOS, though.
  • FFmpeg version 3 or later with support for webp, vpx, vorbis and opus. Those are not compiled by default. Download versions with more than 70 MB usually have all that, but bare minimum versions at about 30 MB usually don't.
  • One or more supported versions of Deponia for Windows, Linux or MacOS

YOUR OPTIONS

Please select the game version from which you want to build the Ultimate Fan Patch Edition, the operating system you're using and the intended way you want to play the game. The appropriate instructions will appear on this page. Your selection is processed in your browser and not sent anywhere.
Game Version Ger­man audio Eng­lish audio Ita­lian audio Spa­nish audio High qua­li­ty audio and gra­phics Ger­man and Eng­lish deve­lo­per's com­men­ta­ry Ita­lian deve­lo­per's com­men­ta­ry Com­lete Jour­ney Bo­nus
- - - - - -
- - - - - -
- - - - -
- - - - -
- - - - -
- - - - - -
- - - - -
- - - - -
- - - - - -
- - -
- - -
- - - -
- ✓ (DLC) ✓ (DLC) -
- - - -
- - - -
- -
- -

Operating System
Use case
Galaxy not supported on Linux.

INSTALLING

Here goes an interactive manual not suitable for printing. Please load it into your browser and select your options. Then, the appropriate instructions will appear.

INSTALLING IN WINDOWSON MAC OSON LINUX

Please click on the title of the game version you want to patch, on the OS you're using and on the way you're about to play it in the tables above. Instructions will appear here.
  • Install the German Demo v1.0. Install the English Demo v1.1. The Steam Demo v1.3.263 has to be installed in the past. A new install is no longer possible. Install the German Limited Edition DVD v1.0. Install the Spanish DVD v1.3. Install the Italian DVD v1.3. Install the Computerbild DVD v1.3. Install the GOG version 2.0.3.1281. Only available, if you have a copy of setup_deponia_2.2.0.8.exe. That version is not available in Galaxy, unfortunately. Install the Steam downgrade version 2.0.4.1281. This can be done by entering this url in Explorer: steam://open/console this url in Safari: steam://open/console and allow Steam.app to be opened. this command in a terminal:
    steam steam://open/console

    Install the version 3.3.1357. Install the Steam version 4.0.1386. Install the German Complete Journey DVD v3.0.1.0115. Install the US Complete Journey DVD v3.3.0156. Install the Steam Complete Journey Download v3.3.0155. Install the Humble Bundle Complete Journey Download v3.3.0156.
    ⚠ Important: Don't install any updates!
  • The Steam console should be open now. Enter the following command in it:
    download_depot 214340 214341 438053046586760920
    Now is time for a break while you're waiting for the download of approximately 4 GB to finish.
    ⚠ Attention: Unlike regular downloads, Steam may not be closed while the download is in progress. There is no progress indicator either. Even with a fast internet connection, the download might be slow and take several hours. Just be patient.
  • When the download has finished, the console informs you where it was saved to. Keep note of that path. If the download aborts prematurely, you have to start it again.
  • Extract Deponia_1_UFPE_Builder_4.7beta2.zip and put it in your game's folder.the folder Steam told you when the depot has finished downloading.
  • Make sure FFmpeg is in the search path or in the same folder as the Ultimate Fan Patch Edition Builder.
  • Run Deponia_1_UFPE_Builder.exe.mac_x86_64.linux_x86_64, and follow the instructions. The estimated building time is measured on the safe side with a Ryzen 5 2600 on an external hard drive, so the actual processing might be somewhat faster in most cases.
    ⚠ Attention: The MacOS version of the Ultimate Fan Patch Edition Builder is not yet available, but on the todo list. In the meantime, please use another OS. The resulting game is already compatible with MacOS, though.
  • The single version of the game will be built in the sub folder Deponia_1_UFPE.
The version you're about to build will have the following features:
  • A demofull version of the single game.
  • Audio languages: German (original language) English Italian, Spanish German (original language), English German (original language), English, Italian German (original language), English, Italian, Spanish
  • Subtitles languages: German (original language), Arabic, Brazilian Portuguese, Bulgarian, Chinese (simplified and traditional), Czech, English, French, Greek, Italian, Korean, Polish, Russian, Spanish, Turkish.
  • High quality audio: Yes, but the German audio has to be converted. Yes, it will be copied as is. No, you have to install it via a downgrade build. No, you have to install it via a downgrade build from the single game.
  • High quality graphics: Yes, it will be converted to lossless webp. No, you have to install it via a downgrade build. No, you have to install it via a downgrade build from the single game.
  • Audio tracks in cutscene videos: German English German, English German, English, Italian, Spanish
  • Localized credits in videos: Yes, in the opening and when pressing "Credits" in the main menu. Yes, in the opening, when pressing "Credits" in the main menu and in the credits roll after the closing scene. Videos with credits in it will be installed in all selected audio languages separately.
  • Developer's commentary-Ton: German, English German, English, Italian (via Steam DLC)
    ⚠ Attension: This DLC is only available for the first game in the series. You're better off buying the Complete Journey edition to get all commentaries.

    In combination with Spanish audio or subtitles, the developer's commentary will be played in English. This it has to be installed in its English version when using it with Spanish audio.
    No. Those are only available in the Complete Journey edition or via the Steam DLC.
  • Developer's commentary subtitles: German, English, Italian.
    Selecting any other language will also display the subtitles in English..
  • Questlog, mini game help and junk collectibles: Yes. No. Those are only available in the Complete Journey edition.
  • Achievements: Yes. Yes, offline. Yes, offline. When you have the single game in your Steam library, you can play it online there.If you have the single game in GOG Galaxy, you can play it online there.

PLAYING OFFLINEIN STEAMIN GOG GALAXY

Please click on the title of the game version you want to play, on the OS you're using and on the way you're about to play it in the tables above. Instructions will appear here.
  • Just run Deponia_1_UFPE_Win.bat Deponia_1_UFPE.app Deponia_1_UFPE_Linux.sh in the Deponia_1_UFPE folder.
  • The demo version is no longer supported in Steam. You can only play it offline.
  • In Steam's Deponia folder in Deponia.app/Contents/Resources/ remove all files. remove all files but the Steam-API. (steam_api.dll) (libsteam_api.so)
  • Move or copy the contents of Deponia_1_UFPE\Deponia_1_UFPE.app\Contents\Resources Deponia_1_UFPE/Deponia_1_UFPE.app/Contents/Resources into the folder where you just removed the old files. Navigate back top level of the Deponia.app folder and move or copy the contents of Deponia_1_UFPE/Deponia_1_UFPE.app over the Steam version. Overwrite existing files.
  • It is recommended to keep a backup of the Ultimate Fan Patch Edition in case Steam will overwrite the game with an update, so you don't have to go through the entire build process from scratch.
  • If all works as intended, "Steam" will appear in the game's main menu after the version number in the lower left corner.
  • The demo version is not supported in GOG Galaxy. You can only play it offline.
  • In Galaxy's Deponia folder in Deponia.app/Contents/Resources/ remove all files. remove all files but the Galaxy-API (Galaxy.dll, GalaxyPeer.dll)
  • Move or copy the contents of Deponia_1_UFPE\Deponia_1_UFPE.app\Contents\Resources into the folder where you just removed the old files. Navigate back top level of the Deponia.app folder and move or copy the contents of Deponia_1_UFPE/Deponia_1_UFPE.app over the Galaxy version. Overwrite existing files.
  • It is recommended to keep a backup of the Ultimate Fan Patch Edition in case Galaxy will overwrite the game with an update, so you don't have to go through the entire build process from scratch.
  • If all works as intended, "Galaxy" will appear in the game's main menu after the version number in the lower left corner.
  • Just run Deponia_1_UFPE_Win.bat Deponia_1_UFPE.app Deponia_1_UFPE_Linux.sh in the Deponia_1_UFPE folder.
Enjoy your Ultimate Fan Patch Edition.

DOWNLOADS

18-dec-2025:
Deponia_1_UFPE_Builder_4.7beta1.zip (1.0 GB).

11-jan-2026:
Deponia_1_UFPE_Builder_4.7beta2.zip The complete patch. (1.0 GB).

Builder_update_4.7beta2.exe Update for users who already downloaded 4.7beta1. This has to be applied to the Builder 4.7beta1 itself, not the built game. (10 MB).